Hello everyone, we are PlotArmor Studios and this is our new website. All four of us here wish you a warm welcome. We really hope this is the start of a long path, for better or for worse, and for this very reason we’ve decided to open this little blog. Here we’ll get to know each other, write down frustrating months, share development challenges and w.i.p. sneak peeks. We hope reading these can help any other developer feel like we’re talking over game development stuff over a cup of steaming green tea.
If you want to know more about each of us individually, check out the about page.
Why an adventure game?
I thought a good way to start things off would be to justify our decision to delve in the realm of classic adventure games for our debut project.
It just so happens to be that the writer of this post has been an avid fan of Tim Schafer work ever since he laid down his eyes on Grim Fandango for the first time. What really surprised me about the game was the feeling of interaction with the world and characters, represented through an almost non-existing GUI and fully animated interactions, which competitors at the time definitely didn’t have. Watching Manny fulfill any sort of task was simply a delight and I couldn’t have enough of it, even after completing the game more than 5 times.
So even though we had the adventure game concept in mind along with a few others, it wasn’t until our screenwriter Vittorio joined in that we actually took the final decision. We value a good team made of synchronized individuals a lot, so we couldn’t allow him to be excluded from the project by selecting a game idea which didn’t involve narrative and lots of writing.
So, let the journey begin!
After an initial learning process of nearly 3 months where we studied the fundamentals of all four basic job families (game programming, game art, game audio and game writing), we enstablished preliminary pillars for the game as well as key systems and pipelines. We’re now fully immersed in the creation of the content for the game, which follows a traditional 3 acts structure (plus a prologue at the beginning).
Stay tuned for upcoming updates, and thank you for reading thus far.